Time as a linear, techno-utopian.
Time as a linear, techno-utopian.
Surrounded by statues and protagonists it is difficult for us to imagine a world without a hero leading the story. But her-based storytelling results many problematic plots. As Gary Younge suggests, statues reduce a historical event to a single person. A revolution that was brought on by collective social effort is presented as a singular, not collective achivement. As Juliette Cezzar notices, "substituting hagiography for history itself is an obsession that we should consider letting go; it’s connected to our most corrosive idea, one that is currently enjoying a renaissance: that we are a culture of winners and losers, the winners always deserve to win, and the losers deserve their punishment.". The veneration of the hero reduces others into victims: those who must be rescued. *“The prototypical savior is a person who has been raised in privilege and taught implicitly or explicitly (or both) that they possess the answers and skills needed to rescue others,”.
Finally, as Mia Mingus states *"We really need to stop putting people on pedestals. It is harmful and dehumanizes all involved. Putting someone on a pedestal is not caring for th. It is not love. You can love, admire, adore, learn from, or follow the leadership of someone without putting them on a pedestal.Putting people on pedestals is part of the binary of how we categorize people into “good and “bad.” They are two sides of the same coin and they contribute to our collective inability to understand, identify and respond to harm. We demonize people or we put them on pedestals."
We like to see things as finished.
Nature vs Culture
Aggie's drawing of a basket
Can We Teach Graphic Design History Without Chronology? —an article on AIGA Eye On Design by Aggie Toppins, October 2020
Can We Teach Graphic Design History Without the Cult of Hero Worship? —an article on AIGA Eye On Design by Aggie Toppins, May 2020
Centre Pompadour Residency —interview with Aggie Toppins, October 2019
More About Aggie
"While chronology is useful because it helps explain causes—how A led to B—it’s not inherent, nor is it the only way to teach or visualize history."
CANON
SUSTAINMENT
REALITY-CONSTRUCTIONS
OBJECTIVITY
DISCOMFORT
Chronology and time. Geography and maps. Art and canon. Our reality is built on many organizational structures that we take for granted. Their spear-like linearity is so strongly embedded in the way we think and behave that we rarely notice them. They seem to serve us well when it comes to the effectiveness of daily communication, but they can also be extremely reductive. They can exclude a vital part of the story instead of weaving it all together in a basket-like manner. After all, the map is not the territory. In today’s episode I am speaking with Aggie Toppins—a designer, writer and educator, who, in both her teaching and practice, expresses her doubts about all the default orders of reality—from patriarchy to chronology—and proposes that in a deceitfully objective world it is the increased subjectivity that might enlighten our way forward.
Louise's drawing of a basket
Can We Teach Graphic Design History Without Chronology? —an article on AIGA Eye On Design by Aggie Toppins, October 2020
Can We Teach Graphic Design History Without the Cult of Hero Worship? —an article on AIGA Eye On Design by Aggie Toppins, May 2020
Centre Pompadour Residency —interview with Aggie Toppins, October 2019
More About Louise
"While chronology is useful because it helps explain causes—how A led to B—it’s not inherent, nor is it the only way to teach or visualize history."
CANON
SUSTAINMENT
REALITY-CONSTRUCTIONS
OBJECTIVITY
DISCOMFORT
When one thinks about an archive there is a rather clear image that comes to mind. An acclaimed institution and its board of experts make curatorial choices about which histories are worth recording and which ones should be discarded. A small group of specialised people make daily decisions about objects, documents and stories that contribute to the canon and the narratives resulting from it. But in the digital age, perhaps more than ever, we can open up the archive. In today’s episode I am joined by Louise Sandhaus—a graphic designer, former Program Director and current faculty member of the Graphic Design Program at the California Institute of the Arts. In 2018 she started The People’s Graphic Design Archive—an initiative that through open-call and open-source structure tries to write a more plural, inclusive and open history of design. A virtual archive built by everyone, about everyone and for everyone. Open, plural and receptive—just like a basket.
Manuel's drawing of a basket
Can We Teach Graphic Design History Without Chronology? —an article on AIGA Eye On Design by Aggie Toppins, October 2020
Can We Teach Graphic Design History Without the Cult of Hero Worship? —an article on AIGA Eye On Design by Aggie Toppins, May 2020
Centre Pompadour Residency —interview with Aggie Toppins, October 2019
More About Chinlone
"While chronology is useful because it helps explain causes—how A led to B—it’s not inherent, nor is it the only way to teach or visualize history."
CANON
SUSTAINMENT
REALITY-CONSTRUCTIONS
OBJECTIVITY
DISCOMFORT
A woven rattan bowl gets exchanged between players in a joint effort to maintain it in the air for the longest time possible. Everyone plays together—men, women, children and the elders. There are no winners, it is the collaboration, not the competition that counts. A mix of play, dance and martial arts with a goal and value placed not in victory, but collective performance of maximal beauty. Sounds utopian? Welcome to Chinlone, the national sport of Myanmar which gracefully escapes the aggressive, western understanding of what sport is. In today’s episode I am joined by Manuel Wagner and Clemens Wolter from Chinlone Europe Sports Association. We talk about details of how the game of chinlone is played, its role in Myanmar society and how the peaceful, cooperative insights from the sport’s dynamics can be incorporated into the daily life of the players.
Mindy's drawing of a basket
Can We Teach Graphic Design History Without Chronology? —an article on AIGA Eye On Design by Aggie Toppins, October 2020
Can We Teach Graphic Design History Without the Cult of Hero Worship? —an article on AIGA Eye On Design by Aggie Toppins, May 2020
Centre Pompadour Residency —interview with Aggie Toppins, October 2019
More About Mindy
"While chronology is useful because it helps explain causes—how A led to B—it’s not inherent, nor is it the only way to teach or visualize history."
CANON
SUSTAINMENT
REALITY-CONSTRUCTIONS
OBJECTIVITY
DISCOMFORT
In a hunter-gatherer dichotomy, a basket is the object that is associated with the latter of the subjects. But what would it mean to see oneself as a gatherer in the modern, digital age? In today’s episode I am joined by Mindy Seu—a designer, researcher and educator, who in both her Yale School of Art course “On Gathering” and her own practice, explores this question. During our conversation we discuss the possibilities of gathering as authorship, creating space for conversation through inclusive archives, forever-in-progressness of online spaces and the fallacies of a binary-oriented cancel culture.
Esme's drawing of a basket
Can We Teach Graphic Design History Without Chronology? —an article on AIGA Eye On Design by Aggie Toppins, October 2020
Can We Teach Graphic Design History Without the Cult of Hero Worship? —an article on AIGA Eye On Design by Aggie Toppins, May 2020
Centre Pompadour Residency —interview with Aggie Toppins, October 2019
More About Esme
"While chronology is useful because it helps explain causes—how A led to B—it’s not inherent, nor is it the only way to teach or visualize history."
CANON
SUSTAINMENT
REALITY-CONSTRUCTIONS
OBJECTIVITY
DISCOMFORT
Before the age of mechanical reproduction, baskets of many forms used to accompany all stages of life—from the basket-like womb to the basket-like tomb. Nowadays however, the art of basketry, often dismissively spoken of as a superfluous craft, is almost extinct. In today’s episode I am joined by Esme Hofman, a master basket weaver. We talk about how baskets evolved together with humankind, the position of basketry in the modern world, traits that constitute basketness and the philosophical implications carried through the engaged acts of basket-making.